Igor's 3D CGI Showreels 3D CGI, concept design and environments design by Igor Knezevic from Igor Knezevic on Vimeo. Video reel of 3D CGI, concept design and environments designed by Igor Knezevic. Main tolls used here were: 3ds Max, Maya, XSI, V-ray, Mental Ray, After effects, Photoshop and matchmoving sortware such as Boujou and Syntheyes.
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Real-time previs simulations for environments from Igor Knezevic on Vimeo. This is collection of 3D real-time environments created while working on various architectural, TV and theme-park projects. Such scenes were used for design approval and communications with creative director and other members of the team. Scenes are created mainly using 3ds MAX or Maya using gaming engines such as unity and quest3D.
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Matchmoving and Imagemodeling reel from Igor Knezevic on Vimeo. Here are various examples of Matchmoving and image-modeling techniques. Matchmoving sequences here were done after the shoot, and there were no trackers of any kind placed in the environments. Tracking was done with Boujou or Syntheyes and it involved combination of automatic and manual tracking and, once tracking process was started, it needed extensive re-calibrations and reference photos taken long after the shot was done. Initial photography wasn't done with 3D CGI in mind. Some sequences were then stabilized and re-timed. |